One of the core ideas behind Mobile Mesh Games isn’t just to make mobile games that are fun (even though we do), but to create different, unique game experiences and innovate in the mobile space. Most of the games that have recently topped the charts on the App Store and Google Play are either single-player experiences or online-only experiences—both things that are played alone. We think there’s something that gets lost in that kind of play. So, taking a hint from the tabletop gaming world, we’re trying to make games that are played in-person with one or more devices connecting to each other, in a state of play that’s rarely been seen before.
Tricky Twists, our first game, is a perfect example. It’s a game that must be played with multiple in the same room, all working together to get the best score. It creates a social environment that gives people a chance to get to know each other in a low-pressure situation. If you want to see Live Multiplayer Social Games in action, give Tricky Twists a shot!
Let’s look at some of the mobile forerunners of this concept. The best-selling mobile app in this category is definitely Warner Bros. Heads Up! Which takes the classic analog game of the same name and makes it digital. This is a game that only works in person, and there’s no value in it unless you’re using it in person with a group of other players. Another popular one is Spaceteam, which connects through Bluetooth or Wi-Fi to play a game that requires players to shout instructions out loud to other players. It can’t be played online.
These are the types of games we’re making! We’re bringing back family game time. We’re creating spaces where people can get together in the real world and have a collection of social, mobile games to play with each other. We’re creating interactions in multiple spaces where people can have fun with each other instead of just on-screen.
One of our top priorities during development is to create a networking system that we can use to have phones interact with each other. This framework is going to be the basis behind most of our games. It’s a backend that allows us to build games around, so we can focus on mechanics, art, and aesthetic instead of the technical connection details that suck up a lot of development time.
Live Multiplayer Social Games™ are central to our mission. We want to help people interact in fun and engaging ways, and the real-world space is ideal for that kind of interaction.