This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

About Max Mallory

After writing for three different game journalism publications, Max knows what’s essential to a good game—the players. He has a drive to spread the word about unique and interesting games that really make waves in this industry. This passion, along with his skills in PR and copywriting, have led him to Mobile Mesh.

1307, 2015

Tricky Twists is Available Now!

By |July 13th, 2015|Tricky Twists|0 Comments

Tricky Twists, the first Mobile Mesh Games release, is now available for iOS and Android! Download it now and don’t forget to rate and review us!

Tricky Twists is a multiplayer body-twisting game. Get a group of friends together and you can play a round in just a few minutes! The app is free to download […]

605, 2015

Arcade Challenge – Thank You!

By |May 6th, 2015|Arcade Challenge|0 Comments

Arcade Challenge was a huge success last weekend! We had over twenty game developers attend the event. Five teams developed five different games in the genres of shooter, slinger, jumper, platformer, and puzzle. Many of the teams spent Friday evening planning their games and coming up with unique designs that blended genres. On Saturday, we […]

1704, 2015

Arcade Challenge – 48 Hours, 1 Mobile Game, Tons of Prizes

By |April 17th, 2015|Arcade Challenge|0 Comments

This week, we’re announcing our first event: Arcade Challenge!

Arcade Challenge is a 48-hour development marathon in which teams will have a weekend to create a simple mobile title. Out of a list of ten genres, teams will pick one and develop a game using Unity and C# that is lightweight, quick, and most importantly, fun. […]

1004, 2015

Mobile Mesh Games — Who We Are, What We Do, and How We’re Doing It

By |April 10th, 2015|Mobile Mesh Games|0 Comments

Hey there! My name is Max, I’m the community manager for Mobile Mesh Games, and I’ll be writing quite a lot about us over the next few months. This is our first blog post on our new corporate blog, where we’ll be detailing everything about Mobile Mesh: Who the people on the team are, what […]